Interior Lighting with Vray & 3dsMax
Vray is a render engine of excellent quality and speed when producing a 3D render. Most of all, this render engine allows us to obtain realistic results. Lighting plays a vital role in creating an image with a realistic look. Vray has different types of lights which gives us the freedom to create any type of 3D interior lighting. In conclusion, in this tutorial we cover how to do Interior Lighting & Rendering with Vray inside 3dsmax.
Also in this vray tutorial / making of we will learn how to do the setup for a realistic render using vray and 3dsmax. We are going to try other subjects like the vray materials. We will show you how we have done some of the shaders. In addition we will proceed with the vray physical camera, we will show you the necessary values to control the interior light. Apart from that you will learn the render settings from this scene so you can have a realistic outcome.
When creating realistic images with vray and 3dsmax, we need to follow some basic rules that will help us get the result that we are looking for. Some of the basic rules in 3D are the follows:
- Real scene scale
- 3D Models Well Done
- High resolution and high quality textures
- Materials with their respective Diffuse, Bump and Specular
- Displacement if necessary
- Gamma 2.2
- Lights with physical qualities like Vray Sun or Vray
- Use Vray physical camera
- Among other.
Furthermore in another tutorial of vray and 3dsmax we will try these terms more thoroughly, while you can go and do some research to learn more about them. This is something to to take into account if we want to create realistic renders. Imitating the real world is the only way to get a render that looks real, it’s simple and logical, but many do not take it into account.
Vray Materials for 3D Interiors
Normally, for 3d interiors I use higher specular and glossiness values than I would use on an exterior, because I like to see light bouncing in the surfaces. Here I show some of the settings from the vray materials used in this scene:
Also the other materials are the same as these published or simpler.
Vray Dome Light HDRI for Interior Lighting
First of all, in this scene I wanted a soft look, but at the same time I want to see the sun coming through the windows.
Most of all you will see that I added a few spherical vray lights in the interior to give a touch of focus to areas of interest. This helps to generate contrast, in this way, you guide the user to focus where we want to .
This is the setting of lighting:
Most noteworthy in the interior lamps I have used spherical lights with a warm tone to give harmony to the interior. Each lamp has a spherical vray light. It is important to add these lights if you want to reduce noise is some dark areas, like corners, etc.
Vray Spherical Lights settings:
Controlling the Light with the Vray Physical Camera
The vray physical camera provides us different values which give us the freedom to control light like a real camera. Some of the primary values we need to pay attention to are Focal Length, F-Number, White Balance, Shutter Speed and ISO.
In a next tutorial we will cover those values to expand further and help you to understand what this means and how to use them.
For now I share the setting I used in the vray physical camera settings:
Vray Render Settings for 3D Interiors
Here I show you the settings that I used for the final render, these settings are good for interiors, you can use it in 3d exteriors as well. Here you will see what I changed to improve the final quality of the image.
See the vray render settings:
Post Production with Photoshop
The post production allows us to improve our images. In this case I added a different background, I improved the contrast, White balance, among other things to improve the final image.
Thank you for watching this tutorial, see you in the next one! 🙂